Ubisoft finally takes Basebuilding to the Sims level

in The shades of the killer of beliefThe players have a new base called Hideout, which is completely different from the previous games in the series. Instead of building a simple base, the customer pays more than ever.

Players can decorate their space by adding different holdings, such as animal drawings collected through non -violent reactions with wildlife, cutting shields, and even the pets they acquired. Hideout works as a major place to display these elements, creating an offer for player adventure.

Building mechanics work in a hideout like a network system similar to the original SIMS games. This gives players a lot of freedom to put and arrange things that are unprecedented in previous titles. You can prepare the tracks, trees, shrines and different structures, but you want to create your ideal space. This system allows you to play in different ways – you can focus on placing structures that enhance your experience, or make the space look nice, or collect and width different elements.

Ubisoft explored this concept by allowing players to upgrade their rules in many of its games, but this approach passes everything on the idea. The bunker is completely designed differently from the chaotic Senguku period in Japan, where the game takes place. The developers wanted to be a calm place that provides a break from the game’s work, and to serve as a space for peace and reconstruction in the midst of conflict.

This idea is well associated with the stories of the main characters, Yasuke and Naee, who have faced a great loss and are looking for a sense of belonging. The bunker helps create a strong bond between characters, with the addition of depth to the story outside the main plot.

The development of the bunker includes changing seasons that affect how players collect resources and build things. Players can send the scouts to collect promotion materials, and large projects may take a full season to complete it. There are also unique local elements that players can find, indicating their exploration in the game. This feature helps in linking the adventures of the players to the growth of the baked.

One change appears to be inspired by Filter of the doctrine 3 and Hala Are the social interactions that players can do at the base? The allies who recruit players in space and interact with each other and the player will live, adding a feeling of society and life outside the direct influence of the player. These reactions change with the seasons and depend on which the allies are recruited, leading to unique conversations and making the environment more interesting.

It is not a secret Filter of belief: shadows It has a lot of criticism already, and the future of Ubisoft in the question. However, going to a feature like this is a great way to link players. I didn’t buy the game until I learned about these new features. It is so good that I have wanted it since then Cilture of the doctrine 2 The main building was presented for the first time. Hope, Shades Right to the level of expectations.

source: Gamesradar

(Tagstotranslate) Video Games (T) Video Games

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