Video game control units are not strange to strange and unusual tricks. Some of these features have grown unexpectedly to the successes of the system, while others were forgotten for some reason. But not every good idea gets the recognition it deserves, especially when some of the best features of the console are significantly not exploited.
Below are some of the best features in the history of games that have been fully used.
5
3Ds brought games with AR
When 3DS was first launched, the AR Camera (AR) initially looked like one of the most promising features of the mobile. If you are not aware of the augmented reality, it indicates programs that can overlook the width of the camera using virtual 3D models. At its best, AR can make virtual objects and characters appear as if they were inhabiting the real world spaces. This technology is also used in apps such as Google Search 3D models and Pokémon Go.
One of the best AR 3DS camera uses AR gamesA technical offer that came before the system. By wiping the AR cards that come with 3DS, AR games It uses your surroundings as a stage of miniature games around the shooting, small golf, fishing and a variety of smaller tools. Some AR cards can be wiped to take pictures of the iconic Nintendo letters – including your MIIS.
Similar AR situations appeared in other 3DS games, although most of them used the AR camera as a 3D exhibition or put pictures to take pictures of the letters. Games like The default bravely and Kid Ecaros: the uprising Until the AR cards that were released after organisms and characters were released from their games, but even these cards were used exclusively in photo modes.
There were a few AR games on 3DS that did not require AR cards. Evangelism– Another pre -installed app on 3DS – is a shooting game in which you fight flying enemies depend on pictures of people in your photo gallery. Likewise, horror game Spirit Camera: Cursed notes– A fatal frame Series – Players are required to use a 3DS camera to photograph deadly lives in their vicinity in the real world.
Although the AR camera was not used much, the games you supported were constantly entertaining. Seeing a dragon comes out of your kitchen meter or demonstrators of idiots that do not become old, even after nearly 15 years since the initial version of 3DS. However, after success Pokémon Go The countless games that inspired them, it is very clear that AR is better suitable for portable games.
4
WiIMOTE can transfer user data
As other keyboards began to convert their concentration to online games, Nintendo Wii dismantled her with the fixed support of local players. Along with the COUCH CO-OP and multi-playing games, Wii Remote-also known as “WiIMOTE”-got a comfortable multi-player feature that most players ignore.
WiIMOTE includes Eeprom memory chip 16 kg, which can be used to save user data on a remote control. A kilogram is available to store up to 10 MIIS, allowing you to use your favorite personalities on another person’s control unit without having to re -establish them from the zero point.
Four kilograms can be used to store other data from specific games. There were not many games that used Wii Remote memory chip, but they were mostly used in games that allowed you to create and share custom letters and other user -made content.
Hunter Tree monster and Carnival Games: Mini Golf Allow you to store the gods made using the characters. My Sims race and Fortune Street Similar customization options feature, but also allows you to access the storage content on a remote control device. Competitive games like Pokemon Battle of the Revolution and 2010 World Cup in South Africa Allow you to transfer the full teams to WiIMOTE to confront other players.
There were other uses to store WIIMOTE, such as the ability to save a customized control unit planning Super Bruce PraolBut this feature has been greatly ignored throughout the life of Wii. Whether it’s due to the increasing popularity of multiple online players or the fact that most Wii owners did not even know that this feature was present, the storage -based storage was never returned to subsequent Nintendo devices.
Years before GameCube and PlayStation 2 tried, she tried to provide her games, Nintendo Microphone amazingly for one of the early home devices, the family computer (also known as “Famicom”). The exclusive console in Japan is a fugitive console, one with access to “Start” and “Select” buttons, and the other has a built -in microphone.
FAMICOM Microphone is mostly used in a way of fraud and secret features. For example, some enemies in the Japanese version of Zelda legend Exposed to loud noise and can be made screaming in the second console. Likewise, you can “negotiate” with merchants in Kid Ecaros By talking to the microphone. Other Famicom games have similarly found the microphone.
Although Famicom was incredibly innovative-especially for the 8-bit control unit it was released in 1983-made technical restrictions in addition to the control unit. The microphone is designed to detect noise, but its benefit is limited due to its inability to distinguish the specific words or phrases. Even for games, the players are impressive with specific lines (or singing song Takishi ChallengeIt does not matter if you follow instructions or starting only in screaming – Famicom microphone cannot know the difference.
Famicom was very simple so that nothing more than one way to circumvent. Most developers chose to ignore it, and the microphone was completely removed when Famicom was released abroad as the Nintendo Entertainment system.
2
Sega Genesis supported correlation cables
The mid-1990s witnessed the introduction of System-Link multiple players into the console games. He first appeared in 1993 with the jaglink cable from Atari Jaguar, and later launched in 1995 with the original PlayStation. However, one of the first adopters of this era is the SEGA Mega and “Link-UP” cable.
Genesis may not be the first control unit that supports the system, but it is worth noting that it is the only 16 -bit system that uses this feature. The Cycalan cable was not an official producer of Sega, as it was replaced by TECHNOPOP in the shooting game on the first person in 1994, Stear tolerance. Since SEGA has never planned to form a training book to support multiple players to connect the system, the correlation cable works on the control unit through the second control unit port.
The Link-UP cable from Technopop was originally scheduled to support more games-including cancellation Stear tolerance Continued entitled “Beyond not tolerance-But these plans have never exploded. This is largely because the correlation cable was released late in the life of Genesis-only a few months before the launch of PlayStation and Sega Saturn. Stear toleranceTwo separate screens, and another person is ready to go to these troubles.
A CABLE-UP CABLE specialist has arrived too late to find an audience, as most players were already looking forward to the next generation of keyboards. Despite its short -term use, the bonding cable is a great display of unused forms of traveler. Imagine you are able to play Sonic Al -Qunfar 2 Without forced to share the same screen. I have already made Mods and the simulations this reality, but the Genesis would have been before its time if it delivered this experience in the 1990s.
1
VMU’s Dreamcast is still the best memory card
Memory cards usually do not serve any other function … well … storing things in memory, but the VMU memory unit (VMU) for Sega’s Dreamcast is a special thing. VMU features a LCD screen and works as a traditional memory card and a portable game system. Unlike most other memory cards, the VMU connects the DreamCast console instead of the same console. Each DRAMCAST console has two memory card holes at the top, and can connect VMU in the most enabled front opening as a second screen.
Some DREAMCAST LCD games use the VMU LCD screen to display useful information while playing. Dino crisis And different Vampire Games show the health of your current personality and ammunition on the LCD screen. Likewise, the classic bullet shooter is the bullet Ecaroja VMU is used to display the editorial and narrative meter to kill the enemy respectively. ChenmamA CulsCast Classic-Classic-significantly displays input orders to perform newly learned moves.
When it is not connected to a console, VMU acts as a portable file manager and a portable game system. You can download Minigames on a specific VMU from DREAMCAST addresses, some of which reward you with the elements that can be transferred to the console game. VMUS can also be attached together to reach small multi -game games or commercial elements with other players. For example, Radio Aircraft Group– Also known as the name Aircraft grinding radio– enables you to replace the designs of the designated walls, while Marvel Vs Capcom 2 Including an option to transfer uncomfortable letters and stages to other memory cards.
VMU is one of the best ideas that come out of Dreamcast, but that was let down because there is no third -party support. Although games are like Power stone and Voice adventure VMU was used to amazing small addiction games, most developers did not know what to do with the device.
These are not the only control unit features that have not been deservedly neglected. Even the most modern keyboards are guilty of that, with the supervisor of going to the reactions in PlayStation 5. If you start to include each one control unit feature, it is underestimated, then we will be here throughout the day.
Sony Dualseense Controller
Overdging reactions, adaptive operators, built -in microphone, comfortable design, and DualSense rule are the best PS5 control unit available today.
Games control units have become more complicated with every new generation, which led to the introduction of more experimental ideas that will inevitably be forgotten. This is not necessarily bad, and it has inspired the continuous control unit for the unpredictable innovation experience of innovations.
(Tagstotranslate) Video Games (T) Nintendo