summary
Old games showed short but satisfactory experiences.
The lengths of the game are increasing, due to the complaints related to the cost time.
Luxury games with high -quality content are better for your time.
He stared at the barrel in another game of the open world for more than 100 hours, I can only remember the days when I can start a game after school on Friday, and see the credit no later than Monday morning. More than that please!
I used to rent and strike games from Friday to Monday
Like most people, I am now “possessed” a huge set of digital video games. Most of them may never end, while others will never start. However, when I was a broken child, the idea of buying video games was a bit far. The best we can do in most cases is to rent a game from the local video store. For a long time, we had to rent the console too!
So, if you have hired a game that will take longer than the weekend until you end, you may have never been available to rent it again. I remember the pride of renting Solid metalsIt is easy to finish during the weekend – unless your rented version does not include decisive coding frequency in the back of the original jewel of the game that you need to advance across a certain point!
Fill out the rental games aside Shanegans, my friend is freezing some cash and rental Resident evil 2 During a long weekend and I had to mark play without stopping to complete everything before applying late fees.
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The accumulation of your game is not a “problem” that you are supposed to solve
The whole thing is a matter of perspective
These days, the players ask for longer and longer games
Wall writing when it comes to the length of the game, apparently. Over the past few years, I have repeatedly seen players who complain about forums and social media that games cost too much for the number of hours they get. If the game is “only” ten or twenty hours, it doesn’t seem worth the price.
New AAA games often make long playing times part of marketing. “Come and spend hundreds of hours in our game!” They say, but they do not tell you that most of these hours will be very empty.
The development of the game (and the games) has become unbearable
You may have read at least an article or two articles on how to have video game development budgets Out of control. The prevailing title now costs hundreds of millions, and then it still takes five years or more to push the chaos of half of the animals that are drained, which will not be in good condition until after a year of patching.
At the same time, developers have to increase games prices, and then pay an assistant liquefy in the form of accurate transactions. This trend does not benefit anyone, and gives us enlarged games that hide the smaller and wonderful basic game that could have been.
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5 reasons for not buying games at launch anymore
It is tempting to buy a game at the moment it is launched, but it is likely to wait.
There is nothing wrong with “short” games
If I think when I had the first PlayStation 2 in college, I can only get about ten games at any time, and sell those I did to pay for the next purchase. At that time, the best money spending on a game like Final Fantasy XBecause I need something that could keep me busy for a whole month.
These days, the problem is not that the games are very short, as there are a lot of games. For all our complaints about the cost of new games, the titles are deducted on anything barely within a year or two, so most people may not have any lack of games to play.
This is just one of the reasons why I don’t think there is any mistake in a “short game”. Somewhere between twenty and twenty hours of the movement’s adventure is a lot. look at me Mass effectRPG meaty is one of the best times ever, and most games in high or low -twenties. Absolute scientists may spend 40 hours in the game.
Compare this to the last batch in the series, and the time of play has been greatly swollen.
You will see this in many games series, where the game time has been amplified, although people who have access to more games and hours per day are still the same.
It is often fluff anyway
I don’t want to complain about getting games that offer a lot of content if they are good. Games like Portal Portal 3 and Kingdom comes: salvation 2 You have huge adventures, but they are packed from wall to wall with a unique content.
This is not true for most of the enlarged games on the market today. It should be one of the most miserable examples Fighter privilege. These games are accustomed to being tight story games that were performed in less than 30 hours, and this is if you are trying to get the maximum benefit from the game. Later games like Creed of the doctrine: Odysse It has time to finish 150 hours, with average mixed about 100 hours!
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Why did big publishers stop making small games?
The best games are not always the largest games.
Which, as you know, fineBut when I actually played the game, it turned out that it took a long time because the developer has stuffed the game with fluff. Not only that, but using the RPG Light mechanics, the main progress of the game is placed at your level so that you can grind enough from the Drivill to treat the next part of the main story. It goes without saying that I never finished this, but I restarted the classic titles in the series instead.
These days, I find the shortest high -quality play in the clip of the so -called “Double A” from the market. Games like Robocop: Rogue CityWhich takes about 15 hours to see and try everything worth watching, and then you can jump directly if you want the “new game plus” to which the players begged in a feverish way. Dynamite comes in small packages, is all I say.
(Tagstotranslate) Video Games (T) (T) PC Gaming