summary
Nintendo Switch 2 to 1080 pixels is 120 frames per second and 4K at 60 frames per second thanks to DLSS and RT cores.
DLSS contributes to higher performance, graphic accuracy and accuracy with tensioner nuclei.
Switch 2 offers a beam tracked in actual time to lighting and more realistic repercussions in games.
Finally, Nintendo Switch 2 here, and represents an improvement in its predecessor in almost every way. One of the improvements described by Nintendo was to support up to 1080 pixels in 120 frames per second (with 120 premium hids) in addition to 4K in 60 frames per second at the sidewalk. Thanks to NVIDIA, we now know that this is partly thanks to the concert that your computer uses as well.
In the blog post, NVIDIA, which makes the custom processor and GPU for Switch 2 as it happened for the original key, gave us a direct confirmation that the new console is characterized by the technology of deep high -sampling (DLSS) and intended to track custom rays (RT). This means mainly that Switch 2 depends less on the actual devices to provide games at higher decisions, instead, it only offers things in low decisions and then expands their scope to the required accuracy using a tensioner core from the graphics processing unit.
The company stated that DLSS contributes to the new control unit that has a much higher graphic performance compared to the original key. As a reminder, the original Nintendo key is distinguished to 720 pixels in the mobile mode, as well as 1080 pixels when drawing. It was 720p to be fine when this console was offered in 2017, and most current keyboards some 4K Gaming, so Nintendo needed an escalation here. DLSS may have been the easiest way to give users well in the game while keeping the portable control unit as well.
Related
You can use DLSS 4 from NVIDIA today, even if you don’t support it
It is also officially supported in 75 games.
Performance in the real world is another thing, and this can differ depending on the specific games and improvements to developers in those games-the amazing test appears promising, but again, it is too early to know that. Although we do not have an actual official specifications paper for the control unit so far, the previous rumors floating on the Internet have said that the control unit has a graphics processing unit with the same amper structure such as the RTX 3000 series of NVIDIA from desktop graphics processing units. It is not the most newer and larger, and this also means that we may lack many improvements that we have seen from DLSS 3 and DLSS 4, including additional frames created from artificial intelligence.
Regardless of the height, the new devices introduce the dedicated RT nuclei, allowing the beam tracking in the actual time. Advanced serving technology mimics this physical behavior of light, allowing more realistic lighting, reflections and shades in game environments. We have yet to see the amount of the difference that Ray tracks on Nintendo first -party games, which tend to be on the cartoon side in terms of graphics, but they will definitely be within reach to provide games properly like games like games like that like that Cyberpunk 2077.
The DLSS tensioner has additional applications, according to NVIDIA. It can also be used for other Acting tasks, such as enhancing visual chat features with capabilities such as facial tracking and removing the background-we saw some of this when it disturbed Nintendo Gamechat yesterday, but we need to wait for the console unit for the full range of this.
Switch 2, which depends on DLSS, may feel somewhat accurate sounds like cheating for some, but DLSS was actually a legitimate useful tool to improve performance on computer games, especially in medium -term and novice computers, so we hope that wonders will make sure that Switch 2 reaches Adde. The consumer consumer will reach the hands of consumers in June, so it is just two months until we discover the quality of this thing.
(Tagstotranslate) Video Games (T) Nvidia