summary
- The path of anger It is the ARCADE boxing game for Meta Quest 3, which looks like playing the Kung Fu dust in the PlayStation world 1-appearance.
The game helped me overcome my fear of being exposed to you in the face by teaching me how to control the battles.
After playing The path of angerI managed to return to the Stirring up And enjoy how it continues in a legacy Punch !!.
I have a fear of punching in the face that VR amplifies. I can deal with the fall of the sword and magic ropes, but just the visual simulation of the wiseness that connects my face is a terror that goes beyond terror. However, this changed after Kung Fu-Slavored Arcade Brawler played The path of anger.
Why did fear began in
After a decade, I had a handful of private individual boxing lessons. It was fun and information rich while I was just the focus gloves, but my mind was closed as soon as the debate was mentioned.
Quickly forward when I bought Meta Quest 3 last year, partly for strong fitness options. I remember the previous boxing experience (“Hey, perhaps I can deal with some strikes now”), one of the first games I bought to practice with Stirring up. an idea Punch !! In fact, I lost her call quickly when I could not overcome his increasing partner. Each punch I threw my way increased the heart rate, not because it was giving me an exercise.
I am immediately a pivotal for proverbs Saber won To throw calories instead, and when that game started causing shoulder pain, you were a pivotal toys that are explicitly designed for training. I found my comfort zone, even if it was not just exciting as I knew boxing could be.
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The path of anger It was the enlightenment route
Path of France – Episode 1: Tetsuo’s Tower I caught my attention quickly because of the optical style that he arises to PlayStation 1 games, and its developer, Leonard Menchie, who previously manufactured samurai jam in Kurosawa A trip to my day.
There was only one problem, although: Can I carry the default punches? For $ 9.99, it was worth it for writing this column. Even with this torque, it was left almost mid -feeding after just a goon hint. While I persevered, that first session had pushed me to throw wild punches everywhere in coercion until I hinted my arms. As it turned out, I was doing everything wrong.
Path of France – Episode 1: Tetsuo’s Tower
The Kung Fu game is designed similar to the Arcade of Meta Quest 3 after kung fu films and with drawings that remind us of PlayStation 1.
The path of anger Not a free quarrel, but it is the game of the corridors with a flow Active time battle systemFighting game sets, light gun game structure. The key to winning is to hit the correct parts of the opponent’s body with the right and angle force. Setting these punches quickly leads to an easy defeat, but failure or taking a long time gives the opponent an opportunity to attack. In contrast, you can block it before connecting – if you are fast enough – are your quantum.
In other words, accuracy and focus gets results, and brute force makes you a one -way trip to the ground. Just like a kung fu dust shake, it is designed yet.
After realizing this, I began to improve with every operation. I taught me every failure of patience and lightness that helped me get a little further. When it was available to control the battles, fear began to dissipate, and my body stopped tension through the knee reactions. By the time I got out of the first president to reach the first checkpoint, I was spending a fun time through the mental road barrier.
There is nothing more than Kong Fu.
You need more VR games to simulate the era of PS1
My leadership to continue playing The path of anger He also stems from his artistic style, which dates back to the first days of 3D graphics. It is similar to entering PlayStation 1, from the way its characters lack a sufficient definition to look creeping, to the artistic work made of pixels that gives an impact on realism, and with any of the oscillating graphics that will be a VR headache.
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There were endless moments, as I hope I can stop the work without stopping and exploring. From alleys and false clubs to the bone of smiling tower, every language you have experienced so far feels more vital than most games with realization. There is likely to be a lot of details with no time to take everything because it helps to deny the feeling that this journey of bars is frequent.
I can also not emphasize enough to sell the game well. From the punching of enemies through the doors to the prohibition of the wild effect of kicks and rotation, it is difficult not to feel like a bridge for me. Although you do not do more than boxing, there is a feeling of originality for everything else that does not break the immersion. If there is anything, there is a value in the simplicity of the corridors offered here because it allows you to control more easily in the battles, which in turn makes you feel like you are the master of superficial martial arts.
Back to the VR boxing ring go
Now it is seasoned in the way of accepting a virtual lollipop, I returned to the Stirring up To find myself dealing with stimulus bouts easily. Bindy arms for the authors of the opponent and the lack of a feeling of punches do not make it almost convincing like The path of anger For me, but I can now appreciate how to carry the flame Punch! Heritage (especially when Nintendo). maybe the Battle excitement 2– Who is currently early – will get rid of the series of this clown.
I also played X-fitness Several times to practice destroyed boxing. Instead of manual fighting, you disintegrate with the right rhythm blocks amid smuggled walls. If this seems to be a boxing version of Overcoming Saber, So you are not too far. Choosing his music leaves a lot of desirable, although this did not prevent him from being an accessible option. You can also add your MP3, a feature that has not yet been tested.
Make sure to check Geek for our recommendations for the best new Meta Quest 3 games at the end of each week. Last week, I look at the VR rhythm game about performing an orchestra that doubles as an excellent hand tracking.
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(Tagstotranslate) Video Games (T) Meta Questing (T) Virtual Reality