Copilot is a hallucous playing version of Quake II

Microsoft shows the new multiplication model with a generation generation version in the actual time of Quake II. You can play the game created from artificial intelligence in your browser, although it is just evidence of the concept-it’s not very fun.

Gyroid games will be destroyed in actual time or raises the game industry, depending on who you ask. In any case, the development of gym models accelerates at a rapid pace. Researchers have discovered how to run death Within Google’s nervous learning model, Oasis AI allows you to play a crazy role Gynecological version of Minecraft In the browser, in February 2025, Microsoft was provided unique WAM Games System.

The Wham-1B model that Microsoft presented six weeks ago was impressive but impractical. She was born one frame per second with a resolution of 300 x 180, and it requires seven years of training data to create a “playable” game. Microsoft started working on the upgrade WAMM (Global Human Work Mode Model) Shortly after the appearance of Wham-1B, the results are a type of shock. The huge not only works with a 600 x 340 video (twice the I-1.6B degree), but the images come out at least 10 frames per second Copy of the second earthquake With only one week of training data.

A screenshot of the earthquake created from artificial intelligence in the browser.

Microsoft

Refined architecture is responsible for these improvements. Instead of using the model “Llm-Like” a single “Llm-Like” system where the artificial intelligence model generates one symbol at a time, the Maskgit’s Whamm “can generate all the symbols of a picture in many generations as we want. In other words, the new model uses a parallel treatment to increase the speed of the output, image quality and prediction accuracy.

Games created by Whamm are, from a practical point of view, not very fun to play. It looks blurred, tangible, scales, and the frame rate is not perfect (although it is not different from what is different from what the players witnessed in 1997), and the enemies inside the game cannot be practically recognized. The illustration is very late, although Microsoft blames “remarkable cumin” on its web player, instead of the same model.

WAMM also suffers from the “short -term memory” problem that we see in other gym models. As a prediction model, WAMM generates new tires by looking at previous tires – it is bad in tracking health and ammunition, the enemies may disappear if you look away from them (or appear randomly without reason), and if you pay your personality in exchange for the wall or stare on the ground, you may be transferred remotely on a different location on the kidnapper.

However, in my test, Whamm appears to have less “short -term” problems than some other models. The length of the context is 0.9 seconds only Good enough to prevent curvature of the brain and madness you suffered when playing with Minecraft TrucAlthough the length of context is clearly that it is a big challenge that Microsoft will need to overcome it.

I must also point out that the beating was only trained at the first level of Quick II. If you get the elevator at the end of the level, the model freezes. Therefore, Microsoft’s confirmation that it can be trained in weekly video data, a type of misleading-the form requires less training data than Wham-1.6B, but the amount of data required to create an interactive game will vary based on the length of the content, the complexity of the game, and other factors.

Related

6 devices cannot be turned on

Do not run on everything after all.

As for how this technology is used in the future-good, Microsoft knows that artificial intelligence in actual time can produce “new types of interactive media”, but still explore what the media should be.

You can run the version created in the actual time from Quick II in Copilot Labs website. Games are timing and will be reset when the temporary is running out. Again, this game is just evidence of the concept, so you don’t expect much of it.

source: Microsoft

(Tagstotranslate) advanced video games (T) AI (artificial intelligence)

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